![]() A pro with this spell is that it applies pressure on top and bot lanes. If you're a confident Zed and you're aware of your environment, this summoner spell can be a possibility. Sometimes victims can walk off with very little HP and when that happens you're going to wish you had ignite. Even if you executed Zed's full combo, having the ignite "just to be sure" can make the difference. Having ignite further secures your kills during lane or when you're roaming. Flash has proven time and time again its usefulness and Zed can certainly use it. It's one of the most necessary spells for any champion in League of Legends purely because it can make for a great escape or engage. Zed's playstyle mainly revolves around picking out key targets during teamfights or roaming to seek out anyone who is alone and unsuspecting.įlash adds on to Zed's already evasive kit. His shadow play and quick high damage makes Zed a very dangerous guy to run into if you're by yourself. If Zed had one job, that's to delete the enemy carry. Sometimes I think Zed used to be a support then got sick of bot lane and dedicated his life to killing AD carries. ![]() However, it is no secret that Zed's skill cap is high, so this guide is aimed to help you reach your goals. ![]() Whether you're in low or high elo, Zed's kit is still effective and deadly. If played correctly, Zed can deliver incredibly high damage during teamfights, map pressure by roaming, and an overall threat to the enemy. Since his release in 2012, Zed has been the pinnacle of nightmares for AD Carries, squishy mages, and those of the like. Jeweled Protector was also considered but can sit in your hand too long, or is just a slower/weaker play compared to Field Musicians and Kinkou Wayfinder.Zed never disappoints to deliver flashy mechanics and that all around assassin feel when playing League of Legends. I've tried one/two off copies of syncopation/sown seeds for better attacks but it more often then not is a dead draw / bad mulligan.ĭeath Mark is too situational and sits in the hand too long, but maybe you could make a version of this deck that includes Silent Shadowseer.Īnd Shadow Shift has the potential to be a very strong card in this deck for aggressive trades early on. (You could run 3x of any depending on the meta decks).Ī card that I have thought of including is rangers resolve for to prevent board clear and enable better trades into Azir Irelia, but I've found that I lose that matchup if they have good openers anyways, so I chose not to include it. The reason for 2x Copies of Deny, Nopeify!, and Homecoming is for better flexibility in match-ups, Some deck architypes can't be stopped with just a 3x copy set of Deny / Nopeify!, and without Homecoming the Deck has no removal for Landmarks. The reason I ran 2x copies of Relentless Pursuit is it allows for forced levels on Zed, and huge unexpected attacks with developed boards right after field musician combo. 3x copies of Mobilize made me over draw the card in bad scenarios and interrupted Kinkou Wayfinder's allegiance effect. ![]() The reason I have 2x copies of Mobilize is because it enables potential for setting up with a wide and strong defensible board by enable combos with field musicians and Wayfinder while still maintaining spellmana to use interactive spells. Sometimes doing this can allows opponents to interact or interrupt your combo and delay a strong attacking turn, so it you should be familiar with your opponents decklist. When you play Shows of the Past it is important to know that the recall effect stops once your hand is full, you are very prone to overdrawing if you position Dancing Droplets incorrectly, this is also important to remember when you have a Greenglade duo, since if you have it on the farthest right of the board with a semi-full hand she will grow to be HUGE.įield Musician and Dancing Droplets Attune effect allows you keep your spell mana up, so when enabling your Field Musicians effect of summon 3 to refill spell mana and draw a card, you should ALWAYS consider using spells before triggering said text effect. Shadows of the Past is a highly interactive card when played, and takes a while to get full efficiency out of it.īoard Positioning is KEY when you have a Field Musician, ALWAYS keep him on the farthest right when blocking or on the bench, since shadow of the past recalls from left to right Mobilize to Enable Retreat on Field Musician and Kinkou Wayfinder w/ Retreatįield Musicians > Shadow of the Past / Zed / Kinkou Wayfinder
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |